Manual installs
Component installers
- Android Build Support
- iOS Build Support
- tvOS Build Support
- visionOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (IL2CPP)
- Mac Dedicated Server Build Support
- Web Build Support
- Windows Build Support (Mono)
- Windows Dedicated Server Build Support
- Documentation
- Android Build Support
- iOS Build Support
- tvOS Build Support
- visionOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (IL2CPP)
- Mac Dedicated Server Build Support
- Web Build Support
- Windows Build Support (Mono)
- Windows Dedicated Server Build Support
- Documentation
- Android Build Support
- iOS Build Support
- tvOS Build Support
- visionOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (Mono)
- Mac Dedicated Server Build Support
- Universal Windows Platform Build Support
- Web Build Support
- Windows Build Support (IL2CPP)
- Windows Dedicated Server Build Support
- Documentation
- Android Build Support
- iOS Build Support
- tvOS Build Support
- visionOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (Mono)
- Mac Dedicated Server Build Support
- Universal Windows Platform Build Support
- Web Build Support
- Windows Build Support (IL2CPP)
- Windows Dedicated Server Build Support
- Documentation
Release
Known Issues in 6000.5.10f1
2021.3.34f1: Audio mixer clicks when changing volume in playmode (UUM-150250)
6000.6.0a3,6000.5.0b8,6000.3.16f1: Player crashes with use-after-free when a Shader is unloaded immediately after ShaderWarmup.WarmupShaderFromCollection() on D3D12 (UUM-149781)
6000.6.0a7: [Universal 3D Sample] NullReferenceException is thrown when opening GardenScene in URP 17.3.0 sample (UUM-145743)
Text (TextMeshPro): Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator (UUM-125366)
: Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
: Crash with multiple stack traces when generating a Font Atlas (UUM-141061)
6000.5.10f1 Release Notes
Improvements
Documentation: Clarified in the MonoBehaviour.OnValidate scripting reference when values set by OnValidate are saved and when they exist in memory only. (UUM-134473)
Editor: Terrain: Detail atlas textures are now shared across terrain tiles that use identical non-instanced detail prototypes, significantly reducing memory usage in multi-tile terrain setups. (UUM-148356)
Changes
Installer: Added a -CPULightmapper=no command line switch to the Windows Editor installer that skips installing components only the CPU Progressive Lightmapper requires, currently the end-of-life Microsoft Visual C++ 2010 runtime. (UUM-149122)
Mono: Remove assertions from ToFileDescriptor (UUM-145761)
Fixes
AI: Fixed editor crash when baking a nav mesh that includes objects that result in an extremely large bounds. (UUM-134462)
Asset Bundles: Fixed a player hang or crash with heap corruption on application quit when Engine Diagnostics ("Build Diagnostics Data") is enabled and an AssetBundle has been loaded. (UUM-147746)
Editor: Fixed the Inspector help button (?) for model assets opening a missing documentation page. The link now navigates to the Models Importing manual page. (UUM-140400)
Editor: Fixed the Inspector help button (?) for plugin assets opening a missing documentation page. The link now navigates to the Plugin Inspector manual page. (UUM-140341)
Editor: Fixed an attempt to delete a non-existent asset during a copy operation. (UUM-144993)
Editor: Fixed crash on disconnection from accelerator during build. (UUM-148391)
Editor: Fixed error spanning at selection of Helpbox or Separator in AdvancedDropdown. (UUM-144381)
Editor: Fixed Windows editor crashing upon importing or transcoding a video with Crop and Offset. (UUM-146426)
Editor: Fixed
"Recompile And Continue Playing"would trigger a second EnterEditMode scope attempt. (UUM-148454)Editor: Logs warnings when an attempt is made to build Metal Binary Shaders on unsupported Editor platforms and/or when the Metal Toolchain is absent. (UUM-139795)
Editor: Project Auditor: ensure all anim clips are scanned/analyzed.
Editor: Scenario hang on with an Initial Scene from a read-only package. (UUM-147441)
Editor: ScreenCapture.CaptureScreenshotAsTexture() renders screen capture with borders. (UUM-130878)
EmbeddedLinux: Fixed for Screen.SetResolution produces a blank screen when used with FullScreenMode.MaximizedWindow. (UUM-143541)
Entities: Fixed leaked world nodes in SchedulePacking_WithInitialChanges_LinearOperationMode. (UUM-148849)
GI: Fixed crash when baking lighting for a scene placed in StreamingAssets. (UUM-149240)
GI: Fixed the Windows Editor failing to start when the Microsoft Visual C++ 2010 runtime is not installed; the CPU Progressive Lightmapper now reports that it is unavailable instead. (UUM-149122)
Graphics: Changes to staticShadowCaster now update properly with GRD enabled. (UUM-140724)
Graphics: Fixed a crash when baking occlusion culling for large scenes. (UUM-143361)
Mono: Fixed race condition during interface initialization on ARM64. (UUM-144819)
Multiplayer: Fixed a
NullReferenceExceptionthat occurred when activating an Additional Editor Instance for the first time from a custom Play Mode Scenario. (UUM-148037)Physics: Added safeties that disallow manual editor of the SimulationSingleton value for Unity.Physics. Physics simulation type should only be changed from the PhysicsSimulationStep component. (UUM-148731)
Physics: Fixed an issue where a mesh collider on a static body, would not have it's sub-aabbs recalculated when using incremental static broadphase. This lead to the collider being ignored by queries such as raycasts. (UUM-138528)
Physics: Fixed an issue where replacing a PhysicsCollider's BlobAsset reference in place would not get picked up when using the incremental static broadphase feature. Thus causing queries such as raycasts to report incorrect data. (UUM-138528)
Scripting: Fixed .NET 1.x dll's not getting loaded into the domain. (UUM-141092)
Scripting: Scripting: AutoStaticsCleanup didnt run if the value is set to null. (UUM-149874)
Search: Fixed issue where the "Find References in Scene" component menu action would not work correctly in new Hierarchy. (UUM-122332)
SRP Core: Fixed AMDUnityPlugin to use statically linked CRT. (UUM-147060)
Text: Added glyph-to-character mapping to PostProcessTextVertices. (UUM-147627)
UI Toolkit: Fixed an ArgumentException thrown during world-space UI rendering when the internal draw range list grew while partially full. (UUM-149611)
UI Toolkit: Fixed an issue where setting
--unity-metrics-single_line-heighton the:rootselector through a USS file imported by a theme didn't affect ScrollView scroll speed. (UUM-129742)UI Toolkit: Fixed items below the dragged item jumping when reordering a
ListViewin Animated reorder mode. (UUM-140171)UI Toolkit: Fixed the ToggleButtonGroup value wrap when 8 or more buttons are present. (UUM-149531)
UI Toolkit: Fixed the UI Builder
ListViewrendering as a solid black rectangle after docking the window to another panel. (UUM-130011)UI Toolkit: Fixed
Painter2Dand SVG strokes with a zero-length dash-pattern entry erroring instead of rendering, and made zero-length round-capped dashes render as dots. (UUM-135766)
Package changes in 6000.5.10f1
Packages updated
Third Party Notices
For more information please see our Open Source Software Licences FAQ on the Unity Support Portal
- Build-Support-Android-IL2CPP-6000.5.10f1.pdf
- Build-Support-EmbeddedLinux-IL2CPP-6000.5.10f1.pdf
- Build-Support-Linux-IL2CPP-6000.5.10f1.pdf
- Build-Support-Linux-Mono-6000.5.10f1.pdf
- Build-Support-VisionOS-IL2CPP-6000.5.10f1.pdf
- Build-Support-Windows-IL2CPP-6000.5.10f1.pdf
- Build-Support-Windows-Mono-6000.5.10f1.pdf
- Build-Support-Windows-UWP-Mono-6000.5.10f1.pdf
- Build-Support-Windows-WebGL-IL2CPP-6000.5.10f1.pdf
- Build-Support-iOS-IL2CPP-6000.5.10f1.pdf
- Build-Support-macOS-IL2CPP-6000.5.10f1.pdf
- Build-Support-macOS-Mono-6000.5.10f1.pdf
- Build-Support-tvOS-IL2CPP-6000.5.10f1.pdf
- Editor-Linux-Mono-6000.5.10f1.pdf
- Editor-Windows-Mono-6000.5.10f1.pdf
- Editor-macOS-Arm64-Mono-6000.5.10f1.pdf
- Editor-macOS-Mono-6000.5.10f1.pdf
- Player-Android-IL2CPP-6000.5.10f1.pdf
- Player-EmbeddedLinux-IL2CPP-6000.5.10f1.pdf
- Player-Linux-IL2CPP-6000.5.10f1.pdf
- Player-Linux-Mono-6000.5.10f1.pdf
- Player-VisionOS-IL2CPP-6000.5.10f1.pdf
- Player-Windows-IL2CPP-6000.5.10f1.pdf
- Player-Windows-Mono-6000.5.10f1.pdf
- Player-Windows-UWP-Mono-6000.5.10f1.pdf
- Player-Windows-WebGL-IL2CPP-6000.5.10f1.pdf
- Player-iOS-IL2CPP-6000.5.10f1.pdf
- Player-macOS-IL2CPP-6000.5.10f1.pdf
- Player-macOS-Mono-6000.5.10f1.pdf
- Player-tvOS-IL2CPP-6000.5.10f1.pdf

