Manual installs
Operating systems
-Component installers
macOS ARM64
+macOS
+Windows ARM64
+Windows
+Release
Release notes
+Known Issues in 6000.4.6f1
6000.0.61f1: Crash on tlsf_free when generating Font Atlas with SDF16 or SDF32 (UUM-141061)
6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture (UUM-140183)
6000.4.0a4: Freeze/Crash on core::base_hash_set when compiling shader variants during a build of a specific project (UUM-139283)
6000.5.0a8,6000.4.0b10: Crash on UserList::AddUser when opening a project with specific animation assets (UUM-141640)
6000.6.0a2,6000.4.4f1,6000.5.0b5: 'AudioSampleProvider buffer overflow' warnings are thrown when any video is played in Play Mode (UUM-140747)
Metal: macOS stutters in a minimal project in the Editor in Play Mode (UUM-85256)
: DX12 Graphics API is not used, when it is first in the graphics API list (UUM-141555)
6000.4.6f1 Release Notes
API Changes
Physics: Added: Added the
angularVelocityproperty to theCollisiontype.Physics: Added: Added the
bodyAngularVelocityproperty to theContactPairHeadertype.Physics: Added: Added the
bodyLinearVelocityproperty to theContactPairHeadertype.Physics: Added: Added the
linearVelocityproperty to theCollisiontype.Physics: Added: Added the
otherBodyAngularVelocityproperty to theContactPairHeadertype.Physics: Added: Added the
otherBodyLinearVelocityproperty to theContactPairHeadertype.Physics: Added: Added the
thisAngularVelocityproperty to theCollisiontype.Physics: Added: Added the
thisArticulationBodyproperty to theCollisiontype.Physics: Added: Added the
thisBodyproperty to theCollisiontype.Physics: Added: Added the
thisGameObjectproperty to theCollisiontype.Physics: Added: Added the
thisLinearVelocityproperty to theCollisiontype.Physics: Added: Added the
thisRigidbodyproperty to theCollisiontype.Physics: Added: Added the
thisTransformproperty to theCollisiontype.
Fixes
2D: Fixed case where Sprite with SpriteSkin is invisible in Editor Play Mode when using Addressables SpriteAtlas loading via "SpriteAtlasManager.atlasRequested" with Sprite Atlas V2 packing enabled. (UUM-137123)
2D: Fixed missing lighting and shadows in the preview camera when using URP 2D. (UUM-139229)
Android: Fixed Switch Pro gamepad triggers being non-functional on Android when the controller reports L2/R2 as button events instead of axis events. (UUM-139567)
Animation: Fixed ArgumentOutOfRangeException when selecting a transition to a short looping animation in the Animator window. (UUM-139812)
DX12: Fixed slow memory leak of D3D12 fences in large scenes. (UUM-140429)
DX12: Make sure that we are not accessing arrays with negative indices. (UUM-134479)
Editor: Allowed horizontal scroll in SearchTableView. (UUM-139709)
Editor: Copy to clipboard works for query containing special characters like { } (UUM-137347)
Editor: Fixed Anchor Presets UI not responding to Shift/Alt Modifier keys in LinuxEditor. (UUM-137598)
Editor: Fixed multi edit for enum values. (UUM-138913)
Editor: Fixed off-center Provider Name list in Adaptive Performance settings. (UUM-136419)
Editor: Fixed the Layout and Substitution Tables leaking between domain reloads. (UUM-138000)
Editor: Fixed views not being properly refocused when switching between windows. (UUM-139948)
Editor: Fixed WebGL input field focusing out after typing. (UUM-137597)
Editor: Fixedgrid size and snap increment fields accepting incorrect values. (UUM-136943)
Editor: Undo is supported for all Light Types. (UUM-136891)
Graph Toolkit: Fixed issue where dragging a wire from one port to another would create two undo operations. (UUM-128153)
Graphics: Fixed a crash when clicking Load RenderDoc in projects with Terrain active. (UUM-99314)
Graphics: Fixed help button scaling of the Virtual Texturing Profiler module on multi-monitor setups with several pixel densities. (UUM-137763)
Graphics: Fixed issues when importing textures with the
R16G16B16format on Direct3D. (UUM-104117)Graphics: Fixed OpenGLES crash when invalid binding slot is passed for uniform buffer binding. (UUM-138897)
Graphics: Fixed the link to the Streaming Controller component documentation. (UUM-139928)
Graphics: Fixed the link to the Virtual Texturing Profiler module documentation. (UUM-137763)
Graphics: Fixed UAVs in closest hit shaders from Shader Passes causing a crash. They are currently not supported and the shader compilers will report an error instead in this case. (UUM-137197)
Graphics: [Vulkan] Fixed an incorrect
DontCareload action being applied after depth resolve or compute shader writes to aRenderTexture, causing artifacts to appear. (UUM-46565)HDRP: Fixed an issue with the Rendering Debugger where the Freeze Camera For Culling dropdown was only showing None as an option. (UUM-137626)
iOS: Fixed a crash when loading achievements from GameCenter multiple times (UUM-138417)
Kernel: Fixed crash during shutdown if the job system was accessed from a finalizer. (UUM-128777)
Kernel: Fixed NativeQueue.ReadOnly enumerators, UnsafeQueue.ReadOnly indexer and UnsafeQueue.ReadOnly.TryGetValue() when used on queues that have had items dequeued. (UUM-125000)
Package: Add ScrollView support to RagdollWindow on resize. (UUM-139914)
Physics: Fixed an issue where
Collision.transformreturned an incorrectTransformwhen colliding with aArticulationBodycomponent if the body andCollidercomponent are on different GameObjects.Plugins: [NVUnityPlugin] Fixed a DLSS jitter and flickering issue. (UUM-134012)
Scripting: Fixed issue that prevented Ionic.Zlib.CF.plugin dll from being loaded. (UUM-140154)
Scripting: When adding a new empty reference entry to an Assembly Definition Asset inspector and clicking Apply, the entry incorrectly duplicates the last entry in the list instead of remaining empty. (UUM-119332)
Shadergraph: Added a setting for
enumkeyword inputs that allows the project's Shader Build Settings to override them. Also added a setting to add anoneentry to theenum. (UUM-135644)Text: Fixed Entity ID for Font Assets is serialized twice error. (UUM-140202)
TextMeshPro: Fixed error regarding duplicate serialized field when opening TextMeshPro Asset in Inspector Debug Mode. (UUM-137287)
uGUI: Fixed an issue where nullReferenceException when changing input field focus with script in OnValidate event . (UUM-132637)
UI Toolkit: Fixed a compilation error when code generating property bags while nullable reference types are enabled. (UUM-126159)
UI Toolkit: Fixed alpha of SVG previews when imported as a texture. (UUM-137765)
UI Toolkit: Fixed an IndexOutOfRangeException and a Blur Radius value reverting when saving with Ctrl+S/Cmd+S after editing the Text Shadow Blur Radius and another property. (UUM-139822)
UI Toolkit: Fixed an issue where a binding using the ToSource binding mode would update the UI following a change to the UI. (UUM-120902)
UI Toolkit: Fixed an issue where a bound property to a UnityEngine.Object through the runtime binding system could not set null back to the source. (UUM-134627)
UI Toolkit: Fixed an issue where exporting colors for a
StyleSheetdid not have enough precision. (UUM-127703)UI Toolkit: Fixed nested manual topics in
[HelpURL]resolving to a "page missing" docs page. (UUM-140384)URP: Added documentation clarifying that Adaptive Performance can override decal draw distances at runtime. (UUM-138945)
URP: Added stereo instancing support to custom UITK shaders written in Shader Graph. (UUM-131994)
URP: Recovered Quick menu items for material Upgrade: "Convert All Built-In Materials to Current SRP" and "Convert Selected Built-In Materials to Current SRP". (UUM-139399)
WebGL: [WebGPU] Make sure WebCam video is oriented correctly on mobile devices. (UUM-139017)
XR: Fixed built-in shader constant unity_StereoEyeIndex not being properly set when using multi-pass XR rendering mode in URP, affecting shaders such as Skybox/Panoramic which would fail to display as stereoscopic even when using the 3D Layout option. (UUM-120719)
Package changes in 6000.4.6f1
Packages updated
Packages added
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.4.6f1
6000.0.61f1: Crash on tlsf_free when generating Font Atlas with SDF16 or SDF32 (UUM-141061)
6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture (UUM-140183)
6000.4.0a4: Freeze/Crash on core::base_hash_set when compiling shader variants during a build of a specific project (UUM-139283)
6000.5.0a8,6000.4.0b10: Crash on UserList::AddUser when opening a project with specific animation assets (UUM-141640)
6000.6.0a2,6000.4.4f1,6000.5.0b5: 'AudioSampleProvider buffer overflow' warnings are thrown when any video is played in Play Mode (UUM-140747)
Metal: macOS stutters in a minimal project in the Editor in Play Mode (UUM-85256)
: DX12 Graphics API is not used, when it is first in the graphics API list (UUM-141555)
6000.4.6f1 Release Notes
API Changes
Physics: Added: Added the
angularVelocityproperty to theCollisiontype.Physics: Added: Added the
bodyAngularVelocityproperty to theContactPairHeadertype.Physics: Added: Added the
bodyLinearVelocityproperty to theContactPairHeadertype.Physics: Added: Added the
linearVelocityproperty to theCollisiontype.Physics: Added: Added the
otherBodyAngularVelocityproperty to theContactPairHeadertype.Physics: Added: Added the
otherBodyLinearVelocityproperty to theContactPairHeadertype.Physics: Added: Added the
thisAngularVelocityproperty to theCollisiontype.Physics: Added: Added the
thisArticulationBodyproperty to theCollisiontype.Physics: Added: Added the
thisBodyproperty to theCollisiontype.Physics: Added: Added the
thisGameObjectproperty to theCollisiontype.Physics: Added: Added the
thisLinearVelocityproperty to theCollisiontype.Physics: Added: Added the
thisRigidbodyproperty to theCollisiontype.Physics: Added: Added the
thisTransformproperty to theCollisiontype.
Fixes
2D: Fixed case where Sprite with SpriteSkin is invisible in Editor Play Mode when using Addressables SpriteAtlas loading via "SpriteAtlasManager.atlasRequested" with Sprite Atlas V2 packing enabled. (UUM-137123)
2D: Fixed missing lighting and shadows in the preview camera when using URP 2D. (UUM-139229)
Android: Fixed Switch Pro gamepad triggers being non-functional on Android when the controller reports L2/R2 as button events instead of axis events. (UUM-139567)
Animation: Fixed ArgumentOutOfRangeException when selecting a transition to a short looping animation in the Animator window. (UUM-139812)
DX12: Fixed slow memory leak of D3D12 fences in large scenes. (UUM-140429)
DX12: Make sure that we are not accessing arrays with negative indices. (UUM-134479)
Editor: Allowed horizontal scroll in SearchTableView. (UUM-139709)
Editor: Copy to clipboard works for query containing special characters like { } (UUM-137347)
Editor: Fixed Anchor Presets UI not responding to Shift/Alt Modifier keys in LinuxEditor. (UUM-137598)
Editor: Fixed multi edit for enum values. (UUM-138913)
Editor: Fixed off-center Provider Name list in Adaptive Performance settings. (UUM-136419)
Editor: Fixed the Layout and Substitution Tables leaking between domain reloads. (UUM-138000)
Editor: Fixed views not being properly refocused when switching between windows. (UUM-139948)
Editor: Fixed WebGL input field focusing out after typing. (UUM-137597)
Editor: Fixedgrid size and snap increment fields accepting incorrect values. (UUM-136943)
Editor: Undo is supported for all Light Types. (UUM-136891)
Graph Toolkit: Fixed issue where dragging a wire from one port to another would create two undo operations. (UUM-128153)
Graphics: Fixed a crash when clicking Load RenderDoc in projects with Terrain active. (UUM-99314)
Graphics: Fixed help button scaling of the Virtual Texturing Profiler module on multi-monitor setups with several pixel densities. (UUM-137763)
Graphics: Fixed issues when importing textures with the
R16G16B16format on Direct3D. (UUM-104117)Graphics: Fixed OpenGLES crash when invalid binding slot is passed for uniform buffer binding. (UUM-138897)
Graphics: Fixed the link to the Streaming Controller component documentation. (UUM-139928)
Graphics: Fixed the link to the Virtual Texturing Profiler module documentation. (UUM-137763)
Graphics: Fixed UAVs in closest hit shaders from Shader Passes causing a crash. They are currently not supported and the shader compilers will report an error instead in this case. (UUM-137197)
Graphics: [Vulkan] Fixed an incorrect
DontCareload action being applied after depth resolve or compute shader writes to aRenderTexture, causing artifacts to appear. (UUM-46565)HDRP: Fixed an issue with the Rendering Debugger where the Freeze Camera For Culling dropdown was only showing None as an option. (UUM-137626)
iOS: Fixed a crash when loading achievements from GameCenter multiple times (UUM-138417)
Kernel: Fixed crash during shutdown if the job system was accessed from a finalizer. (UUM-128777)
Kernel: Fixed NativeQueue.ReadOnly enumerators, UnsafeQueue.ReadOnly indexer and UnsafeQueue.ReadOnly.TryGetValue() when used on queues that have had items dequeued. (UUM-125000)
Package: Add ScrollView support to RagdollWindow on resize. (UUM-139914)
Physics: Fixed an issue where
Collision.transformreturned an incorrectTransformwhen colliding with aArticulationBodycomponent if the body andCollidercomponent are on different GameObjects.Plugins: [NVUnityPlugin] Fixed a DLSS jitter and flickering issue. (UUM-134012)
Scripting: Fixed issue that prevented Ionic.Zlib.CF.plugin dll from being loaded. (UUM-140154)
Scripting: When adding a new empty reference entry to an Assembly Definition Asset inspector and clicking Apply, the entry incorrectly duplicates the last entry in the list instead of remaining empty. (UUM-119332)
Shadergraph: Added a setting for
enumkeyword inputs that allows the project's Shader Build Settings to override them. Also added a setting to add anoneentry to theenum. (UUM-135644)Text: Fixed Entity ID for Font Assets is serialized twice error. (UUM-140202)
TextMeshPro: Fixed error regarding duplicate serialized field when opening TextMeshPro Asset in Inspector Debug Mode. (UUM-137287)
uGUI: Fixed an issue where nullReferenceException when changing input field focus with script in OnValidate event . (UUM-132637)
UI Toolkit: Fixed a compilation error when code generating property bags while nullable reference types are enabled. (UUM-126159)
UI Toolkit: Fixed alpha of SVG previews when imported as a texture. (UUM-137765)
UI Toolkit: Fixed an IndexOutOfRangeException and a Blur Radius value reverting when saving with Ctrl+S/Cmd+S after editing the Text Shadow Blur Radius and another property. (UUM-139822)
UI Toolkit: Fixed an issue where a binding using the ToSource binding mode would update the UI following a change to the UI. (UUM-120902)
UI Toolkit: Fixed an issue where a bound property to a UnityEngine.Object through the runtime binding system could not set null back to the source. (UUM-134627)
UI Toolkit: Fixed an issue where exporting colors for a
StyleSheetdid not have enough precision. (UUM-127703)UI Toolkit: Fixed nested manual topics in
[HelpURL]resolving to a "page missing" docs page. (UUM-140384)URP: Added documentation clarifying that Adaptive Performance can override decal draw distances at runtime. (UUM-138945)
URP: Added stereo instancing support to custom UITK shaders written in Shader Graph. (UUM-131994)
URP: Recovered Quick menu items for material Upgrade: "Convert All Built-In Materials to Current SRP" and "Convert Selected Built-In Materials to Current SRP". (UUM-139399)
WebGL: [WebGPU] Make sure WebCam video is oriented correctly on mobile devices. (UUM-139017)
XR: Fixed built-in shader constant unity_StereoEyeIndex not being properly set when using multi-pass XR rendering mode in URP, affecting shaders such as Skybox/Panoramic which would fail to display as stereoscopic even when using the 3D Layout option. (UUM-120719)
Package changes in 6000.4.6f1
Packages updated
Packages added

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